Town: Kíhkagui Se

Kíhkagui Se

Kíhkagui Se
Example Tauric architecture.
StateDalandic Empire
ProvenceVùjluwo Provence
Sub ProvenceLêndevêdi County
RegionJĭæ Vǐp Moor
Founded1346
Community LeaderMaster Gîbèb Edward
Area4 km2 (1 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation8154 m (-16197 ft)
Average Yearly Precipitation230 cm/y (90 in/y)
Population1150
Population Density287 people per km2 (1150 people per mi2)
Town AuraConjuration
Naming
Native nameKíhkagui Se
Pronunciation/ˈkɪ̞ka/ /ˈgui/
Direct Translation[adventure] [pornography]
Translation[Not Yet Translated]

Kíhkagui Se (/ˈkɪ̞ka/ /ˈgui/ [adventure] [pornography]) is a subtropical Town located in Lêndevêdi County, Vùjluwo Provence, within the Dalandic Empire.

The name Kíhkagui Se is derived from the Tauric language, as Kíhkagui Se was founded by Derk Shèqthêv Dyëmëmê Trêbmê Glegfeshe Wynner, who was culturaly Tauric.

Climate

Kíhkagui Se has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 21°C (69°F). Kíhkagui Se receives an average of 230 cm/y (90 in/y) of precipitation, most of which comes in the form of rain during the summer. Kíhkagui Se covers an area of nearly 4 km2 (1 mi2), and an average elevation of 8154 m (-16197 ft) above sea level.

Overview

Kíhkagui Se was founded durring the early 14th century in fall of the year 1346, by Derk Shèqthêv Dyëmëmê Trêbmê Glegfeshe Wynner. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Derk Shèqthêv Dyëmëmê Trêbmê Glegfeshe Wynner.

Kíhkagui Se was built using the conventions of Tauric durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Kíhkagui Se is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Kíhkagui Se is buildings are arranged arround a network of premissive cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Kíhkagui Se's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Astonishigly, the monster and outlaw focused fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Your first impression of Kíhkagui Se proves to be right on the money. This town is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Kíhkagui Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kíhkagui Se.

Kíhkagui Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kíhkagui Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kíhkagui Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kíhkagui Se's public wards, blessings, and other arcane systems.

Kíhkagui Se possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Kíhkagui Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kíhkagui Se has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kíhkagui Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Kíhkagui Se's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Kíhkagui Se leaves and flower petals never touch the ground.

The Guardian, Graven near Kíhkagui Se are known to be quite timid.

Kíhkagui Se's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Necromancy energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4611 m2
    • Cattle and Similar Creatures: 287
    • Poultry: 3450
    • Swine: 230
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 115

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 2
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

348 of Kíhkagui Se's population work within a Foundational Occupation.

756 of Kíhkagui Se's population do not work in a formal occupation, but do contribute to the local economy. 46 (4%) are noncontributers.

Points of Interest

Kíhkagui Se has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

Kíhkagui Se's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Kíhkagui Se suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Kíhkagui Se was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kíhkagui Se lost 165 people, 194 livestock, and 93 buildings. The conflict ended after roughly 31, when members of Kíhkagui Se's militia enacted an operation to delay the operations of the enemy. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in defeat for Kíhkagui Se's forces. The war is remembered in legend by Kíhkagui Se's bards, historians, and legend keepers.

History